![]() ![]() (A natural 1 or 2 is always a failure on this check.) If you fail to erase explosive runes, a glyph of warding, or a sepia snake sigil, you accidentally activate that writing instead. Erase removes writings of either magical or mundane nature from a scroll or from one or two pages of paper, parchment, or similar surfaces. Magic writing must be touched to be erased, and you also must succeed on a caster level check ( 1d20 + caster level) against DC 15. The three applications are: 1) as a glowing sigil in the air drawn by the spell caster and pointed at the intended spell target. Otherwise, the chance of erasing nonmagical writing is 90%. If the sepia snake misses its target, it dissipates in a flash of brown light, with a loud noise and a puff of dun-colored smoke which is 1' in diameter and lasts for 1 round. Purchase Sigil Witchery: A Witchs Guide to Crafting Magick Symbols 20 Squiggly Line Symbol In Math Each patron is listed by its theme Sepia Snake Sigil As. Nonmagical writing is automatically erased if you touch it and no one else is holding it. ![]() With this spell, you can remove explosive runes, a glyph of warding, a sepia snake sigil, or an arcane mark, but not illusory script or a symbol spell. I let the trapped PC play a companion, cohort, NPC or whatever while they're trapped.Erase removes writings of either magical or mundane nature from a scroll or from one or two pages of paper, parchment, or similar surfaces. Doubly so if the enemy escapes, bruised but not permanently defeated (perhaps their Clone activates, they Teleport away or such), and has a day to lick their wounds and plan a counterattack with the PCs more or less locked in place lest they abandon their comrade to likely captivity and torment. Magic Circle Against Good Magic Circle Against Law Major Image Nondetection Phantom Steed Protection from Elements Secret Page Sepia Snake Sigil. It can make for fun minigames where the party wins the day but has to defend a party member for days to guarantee safe extraction. ![]() It's essentially a save-or-die from a 3rd level slot with the proviso that the character is immune to resurrection during its duration. The eastern indigo snake has uniform blue-black dorsal scales, with some specimens having a reddish-orange to tan color on the throat, cheeks, and chin. You can also use them to trap your own hideout, base, castle, Spellbook, Magnificent Mansion or whatever defensively.īut yes, it's a great spell for everyone: the more time PCs give a caster enemy, the more Snake Sigils can be prepared. Also it couls be slipped between a Spellbook with Sleight of Hand. People tend to read texts they can't easily see. You can carry items with it, unveil/sneak ship them to enemies and force some saves. or a magic trap (such as explosive runes or sepia snake sigil) simply by. It's a very powerful and useful trap spell, like Symbols, Shrink Item and Explosive Runes. Upon donning the monocle, the user sees a swirl of arcane sigils through the. And once the PCs fall for it one time, I can see them dragging along an NPC to read all their notes or dragging all literature back to town before reading it, which makes this spell problematic in terms of having the game remain fun.Īs far as having it available to the players, the only reason I can think of is if they write a note to the arch villain with the sigil inside and hope it freezes him so they can come get him. I suppose the villain who put it there could also demand a ransom, (pay meee or prepare to stay there 1d4 days.) but other than that, this seems like one of those spells that doesn't have much other use. Either that or make the PCs have to burn a Dispel. Aside from amusing the DM, the only other reasons for using this spell is to delay the PCs waiting for their ally to recover or to have them make a decision on whether to leave the immobilized PC there and split the party. If it does go off and the PC doesn't make the reflex save, he's immobilized for 1d4 days. I was just reading through this spell's description, and it seems this spell is only put in place to give the party grief. ![]()
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